By now, we all know about C++, the text-based programming language. It is a beginner’s level yet versatile language that helps in solving complex problems and understanding codes and programs. Blueprints, another programming language, follows the same line of work, the only differentiator being its visual element.
Blueprints: What is it?
Blueprints is a programming language that uses visual scripting. It is a faster coding language that uses the drag and drop method, i.e., connection of graphics and not texts.
Merits of Blueprints
With Blueprints, a user can create new game mechanics in a faster and more convenient way. This is possible because this coding language uses pre-constructed codes which are then connected. It is a more practical and less time-consuming method than typing out codes and then compiling them.
Moreover, in case of 3D elements, graphics or other visuals in game mechanics, Blueprints has an edge, as it allows easy construction of collision box and determines the proper size of codes and programmes as compared to C++. The later mostly uses trial and error method. This is the reason why all collision-based mechanics should be created using Blueprints instead of other programming languages like C++.
One of the best parts about Blueprints is that it hardly ever crashes and also supports conflict resolution during game breaking and making.
Demerits of Blueprints
There is no doubt that Blueprints is faster than other programming languages like C++, especially when it comes to functionality. However, if one is not careful while handling Blueprints, it can get pretty messy pretty soon. Complex game mechanics creation using Blueprints often leads to jumbling of codes and wires, that, instead of making the process easier, leads to more complications.
Moreover, in game development, Blueprints often takes time to implement the final outcomes.
Also, when it comes to connecting different mechanics to develop one game mechanic, Blueprints often can’t get the work done at one go and needs retrials.
Blueprints also lacks flexibility and customization options, which is why users cannot access codes on Blueprints at one go. Instead, they have to find them in bits and pieces.