In the world of online or video gaming, there is a virtual space within which the game takes place. This is called game space. It is a socially interactive and competitive space, full of gamers who are designing, creating, developing and then playing such games, one after another. In simple terms, game space is the world in which everything concerning gaming takes place.
The game space has some significant elements: Colours, sounds and barriers. They guide the gaming methods and determine the factors responsible for carrying out the gaming events, such as what a player sees, hears or how they interact with just the press of buttons. Here is a broad overview of these elements.
Colours
Colours are one of most significant elements of a video game and game space. In fact, game makers often spend a lot of time to determine which colours to use and how they influence player interaction. Gamers need to be mindful of these colours to understand the game better. Different coloured doors indicate that players should carefully examine the unusual colours for better understanding of the game space. For instance, when the background colour changes, the level of difficulty also changes. In a car racing game, if there are 10 levels, the colour will change as the player crosses one level, usually darkening or getting brighter as he or she advances towards the finishing line. This is how colours indicate differences in gameplay.
Sounds
The sound feature in video games come in distinct styles and forms. This is why game developers spend a lot of time to determine where to and where not to add sounds. However, a popular rule that game makers follow is to install music in significant parts of a game, to emphasize upon impactful situations. For example, in a fighting game, when a player hits the enemy, a loud and impactful sound is heard to mark the achievement. In fact, some games have such popular and classic soundtracks that people recognise them just by hearing a tune or two. Sounds actually help provide feedbacks during different game actions. However, overusing of sounds may become a distraction for the players. In fact, there are certain games, where the sound of repeating actions are so unnerving that players often prefer to turn off the sounds and then continuing with the game.
Barriers
In game space, these are location/GPS trackers in the real world. Barriers monitor the locations of players inside a game space and determine which way they are allowed to go and when it's time to pause or turn around. Here’s a low-down on three primary kinds of barriers in video games.
The Screen: Not many gamers know, but the screen itself can act as a significant barrier during a game. It is visible, tangible and most convenient as players can keep track of their progress through it.
Environmental Walls: Available environment factors like walls, fences, poles and rocks function as barriers. They keep players from making wrong moves and direct them into the right direction. These factors help the player follow the pre-determined path while feeling the entire essence of the game.
Invisible Walls: There are invisible walls that act as barriers in the game space. They prevent the player from moving past a certain point. For example: There might a building nearby which a player can see during a sniper race but can’t climb. These are used to limit the size of the game space and lead gamers towards the specified path.